Game design and no business practices there. Let's dive into the wonderful world of what makes any game fun part or not. Let's see if some of the most common game design practices serve enriching the game, or are they here just to sell you some useless stuff and pretend that it's an experience. Let's dive into this thing together and see for ourselves!
That was not an easy episode to make and I know that I took a lot of time to make it but I hope that it's all worth it in the end.This time we get to the bottom of the power fantasy trope and we contemplate how bad is the power fantasy for the interactive media. Because I suppose it's not bad at all. It has its merit and doesn't deserve to
That was not an easy episode to make and I know that I took a lot of time to make it but I hope that it's all worth it in the end.This time we get to the bottom of the power fantasy trope and we contemplate how bad is the power fantasy for the interactive media. Because I suppose it's not bad at all. It has its merit and doesn't deserve to be automatically shunned for being a power fantasy alone.After all, what is fantasy without power in it?This Episode became possible thanks to beautiful patrons: Tomas Høgemark
Nathan Neumeister Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP