Game design and no business practices there. Let's dive into the wonderful world of what makes any game fun part or not. Let's see if some of the most common game design practices serve enriching the game, or are they here just to sell you some useless stuff and pretend that it's an experience. Let's dive into this thing together and see for ourselves!
All right. Time for us all to get on the same level of terminology. Sometimes I say that the game is soulless and it can't be judged appropriately. Yes, some games have nothing but a dream of a big corporation for a profit. Some games are designed like the soulless meat-grinder that can decide who is the very best of them all, and some games
All right. Time for us all to get on the same level of terminology. Sometimes I say that the game is soulless and it can't be judged appropriately. Yes, some games have nothing but a dream of a big corporation for a profit. Some games are designed like the soulless meat-grinder that can decide who is the very best of them all, and some games are full of soul. Where is this thing come from? How do we catch it? I have no idea really. All I know is that you can have a game with a soul. But how can one do that - that's the question for this episode. This Episode became possible thanks to beautiful patrons:
Maccrocgaming
Nathan Neumeister
VauseKV Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP